My initial idea for this brief was to show a compilation of cute characters, moments from danger as to detract from their cute demeanour. Example of this I had thought about include a hamster drinking out of a bottle labelled toxic or a child about to fork an electrical socket. In the end I opted to develop the first option, as I felt the latter would have crossed the line a little bit. I drew up a concept for my animation in Photoshop shortly after, using a green and orange complimentary colour scheme and a vector-like artstyle, with the intention of animating the final character using DUIK.
I had wanted to emulate the style and design of one of my favourite CG animators, David O Reilly, who creates surreal animated sketches with what appear to be fairly simple character rigs. However, I learned through doing it myself that his rigs are deceptively more complex than they appear. I also learned that O'Reilly makes use of light sources on the Maya stage in order to give his characters a more cartoony style by ensuring they are well lit from all angles, so they don't cast any self shadows. I tried to emulate this effect my lighting the model I did by lighting my character using multiple directional lights set up around the Maya stage, and the final effect comes fairly close to what I was trying to emulate.
As for the final submission which I did end up submitting on time for LoopDeLoop, I used DUIK in After Effects to create a short looping GIF of the Hamster drinking from the bottle. There was very limited movement, with the only real points of articulation being the legs, arms and tummy, however I feel the design of everything as well as how it moves and loops more than makes up for that. I just hope in the future that one of my Maya endeavours ends with me producing some kind of finished product.
As for the final submission which I did end up submitting on time for LoopDeLoop, I used DUIK in After Effects to create a short looping GIF of the Hamster drinking from the bottle. There was very limited movement, with the only real points of articulation being the legs, arms and tummy, however I feel the design of everything as well as how it moves and loops more than makes up for that. I just hope in the future that one of my Maya endeavours ends with me producing some kind of finished product.