Friday, 10 March 2017

Responsive: Collaborative Practice: Group Crit Feedback

Group Crit Feedback
This week we had a group crit, where we showcased the work we had done so far and garnered feedback from our peers on other courses. As a group we complied all of the work we had done so far, including the edited audio clips, which we later showed during the crit. Most of the feedback we received was positive. We made sure to show each other's work alongside one another, to show how the styles, while different, still work together as a single brand due to their adherence to a lot of the same design principles and colour schemes as well as each style's relation to the subject.


Molly's character design takes a lot of visual cues from Bryan Lee O'Maley's Scott Pilgrim comics, and uses the reds and blues outlined in the brand guidelines. Molly chose this style in reference to Luke's interview where he compared planning how he approaches social interaction to planning a route in a video game, as O'Maley's style pays homage to that sort of video game culture.


Jay's style is reminiscent of Jaqueline Wilson and children's storybook styles, with emphasis on textured, child-like line work and more secondary colours. Jay chose this style as it has nostalgic connotations and her animation is designed to play out as memories in photographs on a wall which the camera pans along. 


Our peers seemed to get what we were going for in regards to the branding and the social-media route we took in creating our own short animated documentaries with distinct styles rather than one large collaborative one. Most of the critical feedback we received was in regards to small continuity errors, such as in the screenshot below where there is a reflection of a window in the bubble on the side facing away from the moon, the prominent light source in the scene. There were also a few people who felt the Podington Bear track playing in the background of the audio clip was perhaps a little too loud and could be mixed a little better, which I suspect may have been due to my computer speakers being sub-par rather than the actual sound mixing.


I showcased some of the backgrounds I had been working on separate from the animation in order to get opinions on the background aesthetic, which I have been developing over the past week or so to include more moving parts (clouds, birds, water etc...), in order to make the scene more dynamic. My peers during the crit gave me advice as to how I should approach the animation, but for the most part everyone was on the same page and agreed that using a combination of Photoshop (for the asset creation/frame-by-frame animation) and After Effects (for compositing) was the best way to approach for the aesthetic I was going for.


Overall we all agree we found the crit insightful, highlighting a few small changes, but essentially reaffirming we're on the right track with this project. Moving forward,  with the majority of the backgrounds now done, I just have to continue working on the character animation and compositing of the scenes in After Effects, which I am on track for finishing on time.

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