Thursday 21 January 2016

Introduction to Visual Language

If I could say it in words, there would be no need to paint.


-Edward Hopper, American Realist Painter and Printmaker


Visual language covers a lot of things in regards to animation. Staging, composition, framing, balance, depth, colour, all of these are important elements in Visual Storytelling, something Animation, a medium in which the creators have absolute control over each of these elements to their fullest, can excel at.

The aim of the visual language module is to demonstrate an awareness of these disciplines in the context of animation and to explore these processes in relation to set tasks and briefs relating to character design and sequential imagery. Some of the brief's for this module include...

Producing Character Model and Expression Sheets, complete with T-Poses and 2/3 perspective based on our own original characters.

Producing a 4-second long 24fps turnaround animation of said character in a pose of our choice, presented in a 1080p format, quicktime .mov using a h264 video codec.

Producing a series of 24 images based around a random word given to us, along with a 12 frame storyboard based around one of the 24 images.

I would like to take more risks experimenting with different media and stepping out of my comfort zone when it comes to processes. I also hope to address some of the issues discussed in the evaluation for my previous module, such as in the presentation and documentation of my pre-production work. This seems achievable, as a lot of the deliverables for this module are of design sheets which usually need to go through several incarnations before being finalised. 

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