Sunday, 4 October 2015

Identify: Paperman and the Future of 2D animation


'When I came to disney, one of my first impressions about being here was that there was drawing everywhere. There's a deep legacy of it being in the final product, right up there on the screen that goes back to the very beginning. There's something about that hand of the artist that I really admired so much.'
- John Kahrs, Director of Paperman

According to John Kahrs, the director of the Academy Award winning short film 'Paperman' computer Animation is going through a sort of golden age. 3D animation has proliferated to the point it is the go-to aesthetic for animated feature films, leaving little room for experimentation. Walt Disney Animation Studio's Paperman aimed to break that trend, employing a 3D vector/raster-based animation system to create 3D models whose movements, design and character were heavily informed by more traditional 2D animation techniques, the type upon which Disney built a reputation.

John Kahrs' aim with Paperman was to 'bring the drawing back' to animation, which was accomplished by tracing stylised 3D models. Animators would apply brush strokes to particular key frames and the computer would automatically generate the in-betweens. A more detailed explanation of the process can be found here...




The result is a visually striking, sombre eulogy to the days of 2D hand-drawn frame by frame animation, viewed through the lens of the latest, most cutting edge computer animation techniques and world class animators. Paperman simultaneously pays homage to the days of classic Disney while also pushing the medium forward.

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