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Pose-to-pose animation is the process of planning out keyframes ahead of time and then adding in the inbetween frames. This process usually applies to big budget collaborative projects as it allows for larger teams of people to work on an animation at the same time. Here, the ball was hand drawn using a Wacom Intuos tablet, allowing me to squash and stretch the ball and give it a weight. The arc of the ball was planned ahead of time as well in order to calculate where I would be drawing the inbetweens, which I marked along the path of the arc. Sound effects were later added in Adobe Premier Pro in order to punctuate the ball bouncing off surfaces and give it additional weight.
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